Thursday, November 20, 2008

Rewrite final project concept


it's the Spirit, Aura or a Sparkle?

 I would like to know how I project the outside world through my spirit and fresh to become an imaginary world in my work, and how the viewers connect their world to mine. 

It would be the representative of the world or just a description of the quantum mechanics . If there is a form of force, energy, electricity or movement that is factual and can be described by physics, but not be captured in languages or any state of your emotion, it is certainly an abstract feeling that so close to your body's spatial experiences and consciousness. 

The transition is in between the tracing back to your memory and awareness of incoming "future " ,and then this force or electricity in your brain (the core of your body) just occurs.
I want to animate a short film and put it into a loop. Just like what I found in Paul Driessen's work and the rhythm I felt in Maya Derren's film. 
I want it to arise awareness of one's existence just like gravity grabs you to the earth. It would be an experiment that at the end when users quit the screen, they type and leave a short messages and select one specific scene that they strongly feel to connect to.

References:

Barbara Maria Stafford , Hedonics  p149. 
Sensorium, Embodied experience, technology, and contemporary art.

Paul Driessen
Animator

Monday, November 17, 2008

Precedents and Research


















What is your design concept?

I questioned about if there is a certain force, movement,energy or medium that human sense can't aware of, and it drives the human emotions but without being seem, or evokes a very vague, undefined feeling. 

I feel the mysterious when I couldn't interpret or understand what my feeling is: Odd, absurd, curious... When I am not using subconscious or psychology field to state my mind, I would like to believe that it is the force , something very massive , so chaos that we couldn't generalize or conclude in our experience. And by mean of this thing, we completed our emotional needs, causes, and shows. So I would like to point out them by presenting "Time" , and provide the "Chance " for audience to catch it.

Animation concept for example:



1) "We are too fast to see this!"
The concept is from the birth of the universe, every star ran away from each others because the expansion. Present it in the short animations. characters are pulled away from every scene and become a little spot. also changing every starting point for running away in the whole composition, it shows that we are not the center of the universe.


2) "Our lives are too short to witness the whole cycle..."
Making a fine story represents "things run on the orbit ". And characters show regularly in certain logic or rules (but with slightly different changes increasingly)  in normal speed. Break the rule as a Loop when showing. so there is no such short cycle audience can figure out.

3)  "We are too anxious to give a name to everything..."
Unidentified movement and characters. like behind a veil. 

Maya Deren

Experimental filmmaker

She documented the Haiti rituals, modern dance, martial art, 
and in the way she cut or tried to experiment the coherence in her films makes me aware of the relation of objectivity, distance between light & shadows and certain Flow that can't be described.  

1945, A study in choreography for camera
1944, At Land




Alison de Vere
Designer, Animator and filmmaker
This film 'The Black Dog" finished in 1989, was about a journey of self-searching and desire of subconsciousness.
Author used a lot of symbols and metaphor to imply ancient culture with the religion, genders, desire and human's strength like : knowledge, saint and parents' love.  They are very visual and personal, which provides me a close up of organic life form of a single inner. 



For the concept:
Peter Galison
Physicist
He received his Ph.D in both Physics and the history of science in Harvard, and claimed that even the science are dominated by large scientific proof, statistically significant, repeating result, but in high energy physics field, there is still a single behavior of particle passing through the electric field that is a single instance.(Richard Feynman's multiple history idea)
In the way that cannot be explained by the characteristics of existing know particles.
   
In this talk of how human is no longer the center of the universe, but a piece of universe history, phenomenon. 
How each person's life was described by non-human way of description.
(method of Martin Heidegger). I wonder even the scientific statistics can be the perfect relativity of spontaneous or a very chaotic, more ancient form  of organic behavior. 


Sample for tv series exploring intersections of art, science and philosophy, recently awarded NEA Arts on Television grant. 

Friday, November 14, 2008

Venn diagram of

 self domains

Through the process of drawing my domains venn diagram, I found my preferences and reasons of doing art and design can be traced back to my Personal experiences.

My parents have influenced my rational thinking because of their management background. but how I express my thoughts through the photos, drawings and writing came from the controversy I found when dealing with my recognition as a Taiwanese, gender as a woman and status as a traveler.

 







Future/

Filming, post-production as career, 
Dialogue with people, 
Self-conflict in Culture, economics, and Political status. 
New language, 
Eastern vs. Western thoughts,
Travel. 

Personal experience/

Can't be explained :
Ego-centric
No religion
Mysterious things

Explainable:
Genders
Colonial history of Taiwan
Japanese influence
The unsolved political problem between China and Taiwan
Parents 
Education










Personal choice/ 

Can't be explained:
Childhood
Cosmos, Physics
Narrative
No category, believe in the cause and effect
Not Logical
Can't be explain
Organic
Myth and Story telling
Mysterious power, energy or movement 
cause the unidentified human emotions or the choice of memory.

Explainable:
Documentation | Film, photography, writing
Feminine topic
Analogue Photography
Story telling
Hand made
Literature | context, form, aesthetic and style
Organic | plantation, food, human body functions, recycling, environment


Tuesday, November 11, 2008

The visual art preferences

/Visual art / 

Movie director, 
cinematographer: Shunji Iwai, 
Wong Kar Wai.
This cartoonist did several album covers 
of a japanese band “Puffy” back in 1995.




post-contemporary art:
Chen Chieh-jen
Taiwanese Artist, his work 
shows the conflict of being 
Taiwanese after colonial 
period , is presented in film 
or historical pictures.   
 
/Thinkers/
 Hermann Messe : a Very eastern thinker, his books talked a lot 
about searching your insight and experience the reality .
Poet Syvia Plath
: She used large numbers of metaphor and 
images, analyzed her emotion
, inner struggle of her ca
reer and self identity.
 
/Books/
Hermann Hesse : Siddhartha
Mag: Monocle

/Website or software/












/Company or Org /












明和電機:www.maywadenki.com










Amadana : www.amadana.com
MTV in  the 90's

/Your own work/









Crafted Daydream : the hand made brand, 
using very good cotton to take our using 
experiences back to childhood. 

Bold/Profession/
eco-product designer

Saturday, November 8, 2008

Free writing in the class | 08

Oct 28 | List and describe 2-3 things thatyou experienced in your second iteration that were as you expected/predicted and 2-3 things you found unexpected.

-What I expected from the 2rd prototype are:

1) Improve the looking & scale might attract more people.
2) Staying away form the prototype in certain distance when we are testing it in public space can avoid the attention been discovered. (Try not o effect people by showing up , and it actually works).
3) We recorded the person who played our game were trying to locate where we were, but he failed.
4) We predicted that kids might be the main user of our hexagon puzzle game, and we designed the cardboard in very saturated color: orange. This worked out very well, children who were not playing the puzzle also came to touch it.

- What i unexpected:

1)After few hours we relocated the giant chess piece, after 5 mins later, we found someone had beat up our giant chess prototype and put it near the garbage bin.
2) An elder man came to the hexagon puzzle twice, and tried to put them into shape very carefully. By both hands and feet , he was actually waiting there to see what's our next action. Maybe he is waiting for our response through reshape the hexagon
.

Oct 24 | In "interaction Relabelling"how is the "aesthetics of interaction" defined or explain? List one example from text, list one example for your life or your observation?

- Definition:
Interaction relabelling is the designing method which is very different process of  "design". We compare this with the prototype we are making, and try out different concepts. This can create diversity of "How a prototype been created". This process of comparison and then design, can be seen as two dimensions: The " functional usage" of the prototype and  "aesthetics of interaction"( good interaction experiences when user engages in it ).

- Example #1 :
In relabelling interaction design piece, the " appointment manager prototype" contain: 
1) Function of triggers and handle which provide user a brand new experience when using it.
2) Different from the other appointment tools, make this product a Label.

-Example #2 :
In my Fake rock project. I first designed the rock to have the function as a chair, but i actually borrow "the same experience form the people who sit on rocks". In this point, the whole design is just like a normal public chair design. But until I relabeled and added "wheels" under the bottom, this chair became "movable". For this renovation, I assigned very different function as a chair and turned it into  a unpredictable usage that  people may interact with the rock. I am not sure about how the rock will be treated. With more and more possibility of interaction that might occur, I saw more aesthetics of interaction in this Fake rock project.

Oct 21 | Do you think you've found something surprising about your prototype this time?

This time we pick three prototypes, each of them is one form our team mate's works.
The "Fake rock chair prototype" is more unpredictable , we don't know what kind of reaction the public may have. Therefore we decide to see more possibility of changing the design or appearance this time.

Fake Rock chair is obviously what does its name refer to, but after more discussion with Kunal , I decide to change the material and touch of this chair. Instead of making a solid fake rock, i want it to be soft as a bean bag. And this simple shift from solid material to soft one totally blows away the concept of "being a Rock".
  
Oct 17 | What are the 4 prototypes? and what is the example of each of them?

Integrated  \ Role
             \ Look & Feel
\ Implementation

The "Role prototype" tries to discuss about how does the prototype play the role in user's life:
Like the hand drawing, sketches of different ways in dealing with user's documents, remembering phone numbers...ect.
No needs to provide the "Look & Feel " in user's point of view. Role prototype gives a link and tell the users how this invention "do" for their lives.

The "Look & Feel prototype" is used to draw an outline and the shape (2D, 3D dimensions) of looks. It gives the public, audience (a broad acceptance) the actual look of this prototype.
It also gives the "manager" a idea, how to carry out this product in the future. Like the model has only the outlook , no actual function or any practical usage inside the shell. Giving just a "look" and "touch" of material. Model can be very  easily understood.

The "Implementation prototype" is only the "concept" or "function" that it's not necessary providing any form of look  and tough, neither the effect to human's lives. Purely for "solving problem", especially in the purpose of designing or producing process.

The "Integrated Prototype" is the one that combines 3 types of prototypes on the top. More considering as the "Finest prototype".
  

Oct 14 | Can you draw any relation between the Whyte ch.5 and your observation?

In the Columbus park observation we did this weekends, we found the high density of people. Through the reading i found the example of  a successful public space or plaza always has a busy corner, where to provide food like a vender or a place to sit to welcome people from the street to stop by this place. So does this park.

The columbus park has it "little business corner" along the outline of the park but not inside. There are shoeman, fortune tellers, watch fixing service... Local people love to buy their service, that's why they usually stop at the outside of the park's fences. 

The article also talked about the surrounding environment can be the  big difference to effect the whole public space.

As you see in the picture on the left ,  side A is near to a "city hall" or "government building" and this cold concrete building can't be found any entrance or walk side that people hardly walk on that side of street. Even this effect the right side of the park entrance. Instead of this situation, on the side B and C of the park, there're small business just like i said before, restaurant, retail store, which draw a lot of interests from people's eyes level to walk toward or linger around this street. And it effects the entrance of Left side of the park definitely.

Oct 07 | What do you find memorable from the anthropologist audio and Whyte's reading?

I have to say the audio is a little bit like lecture i heard from Toefl test... 
but this "by ordering" and pretty condensed content is clear about being a designer or anthropologist, how to design a work or make a study that relies on the public and make them the users.

Their special interests in watching people, and they consider the study objects "not just" in "only one case", but observe also their responses "outside of the case" is more valuable then general social studies.

In the reading by William H. Whyte, I found a very interesting observation about the relation of plazas and crowds.
The study shows the usage of plazas or public space always work out in the opposite with designer's plan. For example: In the plaza, there must be a broad walk side for passing through, in the center space there are some public statues , or benches for pedestrians, amazingly, people choose to have conversation on the walking path,  and regardless of the usage of this path for just walking. Couples or friends meet on the street corner or in the middle of traffic jam. Statues become the place for people to lay down or lean on. As for the broad plaza space: not too many people like the broad place while they are waiting or chatting.

Sep 26 |what did you find interesting and surprising from the time-altered video?


- I found that if i reverse the "sound" and movement, it would create the "weird feeling" that it makes me scared a bit.
when i was shooting the footage, i always ran out of memory of my camera.

- This time we have to use time-altered and speed up technique, so every footage suppose to be longer to be able to be edited and manipulated.

-Also, I found that in playing with time-altered editor, the materials like : water, flexible texture or body movement are the easiest way to make successful effect to apply to this homework.


- I prefer speed up than slow motion, and i realize I become not that patient with slow motion so i speed up everything i edit. By the end, i made some changes and played some footage back to their normal speed, i felt dizzy watching them
.